Report on Gaming Industry in India

Report Code: INDR-0014
Period: 2000 - 2006
Industry: Gaming
Company: -
Countries: India
Report Length: 24 Pages
Year of Publication: 2007
Price:
Electronic Format: Rs. 1000
(Approx. 22.7 $/11.5 £ /17.5 €)

...INTRODUCTION

Ever since the early 1970s, when Atari released the first popular arcade video game Pong, video gaming has become an increasing popular pastime and has had a profound economic and socio-cultural impact in many countries across the world. The advances in digital technology, mobile communications and the Internet since the 1990s, have further fuelled the growth of the global gaming industry.

Gaming can be categorized into five main classes:
PC Gaming- Involves playing video games on a personal computer (PC). The advantage with PC gaming is that it offers rich multimedia experience and easy usability. Games can be played using storage devices such as CDs, DVDs or online (with a fast and stable internet connection)...

...THE GAMING CONSUMER MARKET IN INDIA

As compared to developed markets like the US, where retail video game sales (including console and portable hardware, software and accessories) were over US$ 10.5 billion in 2005, the Indian gaming consumer market was quite insignificant. In 2005, an ACNielsen report estimated the Indian gaming consumer market at a worth of around US$ 50 million (US$ 15 million for PC gaming and US$ 35 million for console gaming).

In-Stat , a leading provider of research reports, stated that the mobile gaming market in India was worth of US$ 26 million in 2004 and was predicted to grow to US$ 336 million by 2009. Many industry analysts opine that these low figures are indicative of the enormous potential for growth of the gaming market in India...

  • Wireless/Mobile Gaming
  • Online Gaming/MMORPG
  • PC Gaming
  • Console Gaming
  • Growth Potential for Gaming Industry in India...

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